Rust PopulationField survey · Rust servers
Observing 79,533 players 11,830 servers 3,721 with someone on 259 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,674habitat unknownfirst seen 29 Sep 2026

Natchland test server

Offline 84.71.222.97:28015 checked 28d ago

moddedcarbon

Measurements

Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#16,674
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 9 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 17:58 UTC28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Natchland test server rank against other Rust servers?

The last seven days of player hours place Natchland test server at #16,674, within the top 70% of all ranked servers.

How busy is Natchland test server?

We have no live count for Natchland test server right now. It was last seen 28 days 11 hours ago.

Tags

What do the server tags on Natchland test server mean?

These are the tags Natchland test server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): 25 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Natchland test server?

These Rust Population lists include Natchland test server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Natchland test server?

Averaged over recent wipes, 0 players were counted at the busiest point. 9 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Natchland test server?

Its rhythm cannot be told yet: too few of Natchland test server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 20 hours ago the current world was made.

Map and rules

Which map does Natchland test server run?

A procedural map, generated by the game, is in use on Natchland test server.

What are the rules and settings on Natchland test server?

No gather rate appears in the name of Natchland test server. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Natchland test server run?

The setup is Rust network protocol 2633 and build 165217 on Windows for Natchland test server. Steam updates your game automatically, but you need the same protocol to join.

Is Natchland test server online, and how reliable is it?

Currently offline, Natchland test server was last seen 28 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 29 September 2026, Rust Population saw it for the first time.

Where is Natchland test server located?

No region is published by Natchland test server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 84.71.222.97:28015.

How to join

How do I join Natchland test server?

To connect directly, open Rust's console with F1 and type client.connect 84.71.222.97:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp25,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players 25 slots are available.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.