Oblivion
Offline 84.72.109.63:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Oblivion rank against other Rust servers?
Over the past week it ranks #15,339 for player hours, which puts Oblivion in the top 69% of all ranked servers.
How busy is Oblivion?
Oblivion is offline at this count; we last saw it 24 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Oblivion mean?
What the game's server browser reads from Oblivion is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2631 (Protocol): Your game needs the same version, protocol 2631, to join; cs158240 (Build): Game build: 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Oblivion?
Oblivion appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Oblivion?
The record holds too few of Oblivion's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 105 days 3 hours ago.
Settings
Which map does Oblivion run?
The map on Oblivion is procedural, made by the game at size 3,500 from seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Oblivion?
The name tells you nothing about gather rates: Oblivion states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Oblivion run?
The setup is Rust network protocol 2631 and build 158240 on Linux for Oblivion. The protocol must match for you to join, and Steam updates it for you.
Does Oblivion run smoothly?
The last 48 hours saw an average of 239 server fps, with 229 as the lowest. Entities peaked at 70,382, including buildings, deployables and everything else. The highest memory usage was 2,222 MB. What players experience as lag comes from low fps and a rising entity count.
Is Oblivion online, and how reliable is it?
Offline at the moment, Oblivion was last seen 24 hours ago. Judging by the uptime it reports, the last restart was about 3 hours ago. It was up 35% of the time over the last 7 full days, 59 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Oblivion located?
A region is not published by Oblivion. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 84.72.109.63:28015.
Getting in
How do I join Oblivion?
Open the console with F1 in Rust and enter client.connect 84.72.109.63:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.