Gamed!de
Online 85.114.155.253:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:26 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Gamed!de rank against other Rust servers?
Over the past week it ranks #5,183 for player hours, which puts Gamed!de in the top 23% of all ranked servers.
How busy is Gamed!de?
The count reads 0 players on Gamed!de, which has 60 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 11:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Gamed!de mean?
These are the tags Gamed!de publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): The server has 60 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Gamed!de?
These Rust Population lists include Gamed!de: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Gamed!de?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Gamed!de?
Too few wipes are on record for Gamed!de to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 23 hours ago the current world was made.
Settings
Which map does Gamed!de run?
Gamed!de uses a map the game generates, procedural, at size 6,000 with seed 6738. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Gamed!de?
Nothing in Gamed!de's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Gamed!de run?
Rust network protocol 2635 and build 168909 on Linux is what Gamed!de uses. Steam updates your game automatically, but you need the same protocol to join.
Does Gamed!de run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 204,214 entities were present, counting buildings, deployables and everything else. Up to 4,989 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Gamed!de online, and how reliable is it?
Gamed!de is up and running at the moment. Judging by the uptime it reports, the last restart was about 20 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Gamed!de located?
A region is not published by Gamed!de. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 85.114.155.253:28015.
Getting in
How do I join Gamed!de?
Open the console with F1 in Rust and enter client.connect 85.114.155.253:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.