The Maddogs
Online 85.115.209.250:26769 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 07:28 UTC3d ago | 1 | – | running | 0 |
| Sat 24 Oct, 21:03 UTC4d ago | 2 | – | 1.4 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does The Maddogs rank against other Rust servers?
The last seven days of player hours place The Maddogs at #7,514, within the top 34% of all ranked servers.
How busy is The Maddogs?
The count reads 0 players on The Maddogs, which has 50 slots. We counted an average of 0 players in the past week, with 2 at the busiest.
Tags
What do the server tags on The Maddogs mean?
These are the tags The Maddogs publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include The Maddogs?
The Maddogs appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on The Maddogs?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on The Maddogs?
Its rhythm cannot be told yet: too few of The Maddogs's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 3 days ago.
Map and rules
Which map does The Maddogs run?
The Maddogs uses a map the game generates, procedural, at size 3,000 with seed 172134107. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on The Maddogs?
No gather rate appears in the name of The Maddogs. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does The Maddogs run?
The setup is Rust network protocol 2635 and build 168909 on Linux for The Maddogs. Steam updates your game automatically, but you need the same protocol to join.
Does The Maddogs run smoothly?
In the last 48 hours, it averaged 60 server fps, with a low of 51. Entities peaked at 44,169, including buildings, deployables and everything else. Up to 2,652 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is The Maddogs online, and how reliable is it?
Right now, The Maddogs is online. The uptime it reports suggests a restart roughly 2 days 22 hours ago. It was up 99% of the time over the last 5 full days, 119 out of 120 hours. It was first seen by Rust Population on 23 October 2026.
Where is The Maddogs located?
Nothing published by The Maddogs states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 85.115.209.250:26769.
How to join
How do I join The Maddogs?
To connect directly, open Rust's console with F1 and type client.connect 85.115.209.250:26769; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/XMdmNQW9Hx.