GodsForsakenLand
Offline 85.134.72.218:28015 checked 18h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does GodsForsakenLand rank against other Rust servers?
By player hours over the last seven days, GodsForsakenLand places at #15,396, within the top 69% of ranked servers.
How busy is GodsForsakenLand?
GodsForsakenLand is offline at this count; we last saw it 18 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on GodsForsakenLand mean?
What the game's server browser reads from GodsForsakenLand is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include GodsForsakenLand?
On Rust Population, GodsForsakenLand is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on GodsForsakenLand?
The busiest point of its recent wipes averaged 2 players. Peak came 11 hours into the latest wipe.
What is the wipe schedule on GodsForsakenLand?
The record holds too few of GodsForsakenLand's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 10 hours ago the current world was made.
Settings
Which map does GodsForsakenLand run?
GodsForsakenLand uses a map the game generates, procedural, at size 4,500 with seed 9876513. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on GodsForsakenLand?
Nothing in GodsForsakenLand's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does GodsForsakenLand run?
On Windows, GodsForsakenLand runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.
Does GodsForsakenLand run smoothly?
In the last 48 hours, it averaged 119 server fps, with a low of 94. Up to 112,996 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,945 MB. Players feel lag when fps is low and the entity count climbs.
Is GodsForsakenLand online, and how reliable is it?
Offline at the moment, GodsForsakenLand was last seen 18 hours ago. Judging by the uptime it reports, the last restart was about 8 days 22 hours ago. It was up 95% of the time over the last 7 full days, 159 out of 168 hours. The first sighting by Rust Population was on 3 October 2026.
Where is GodsForsakenLand located?
No region is published by GodsForsakenLand. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 85.134.72.218:28015.
Getting in
How do I join GodsForsakenLand?
Open the console with F1 in Rust and enter client.connect 85.134.72.218:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.