Unitedgameserver
Online 85.14.193.173:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:33 UTC25d ago | 2 | – | running | 0 |
| Fri 2 Oct, 03:12 UTC25d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Unitedgameserver rank against other Rust servers?
The last seven days of player hours place Unitedgameserver at #15,405, within the top 69% of all ranked servers.
How busy is Unitedgameserver?
Of its 10 slots, Unitedgameserver is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Unitedgameserver mean?
These are the tags Unitedgameserver publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Unitedgameserver?
On Rust Population, Unitedgameserver is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Unitedgameserver?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Unitedgameserver?
Too few wipes are on record for Unitedgameserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 25 days 10 hours ago, that is how long the current world has stood.
Settings
Which map does Unitedgameserver run?
Unitedgameserver uses a map the game generates, procedural, at size 4,000 with seed 140097838. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Unitedgameserver?
The name tells you nothing about gather rates: Unitedgameserver states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Unitedgameserver run?
Rust network protocol 2635 and build 168909 on Linux is what Unitedgameserver uses. The protocol must match for you to join, and Steam updates it for you.
Does Unitedgameserver run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Entities peaked at 91,265, including buildings, deployables and everything else. The highest memory usage was 2,511 MB. Players feel lag when fps is low and the entity count climbs.
Is Unitedgameserver online, and how reliable is it?
You will find Unitedgameserver online now. Judging by the uptime it reports, the last restart was about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Unitedgameserver located?
No region is published by Unitedgameserver. The location a server claims is what Rust Population shows, not the place where the machine stands. 85.14.193.173:28015 is where it lives.
Getting in
How do I join Unitedgameserver?
Either enter client.connect 85.14.193.173:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://united-gameserver.de/.