Rust PopulationField survey · Rust servers
Observing 64,636 players 11,756 servers 3,440 with someone on 196 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,790habitat unknownfirst seen 10 Oct 2026

4Netplayers Rust Server probe 1

Offline 85.14.206.21:26700 checked 17d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,790
top 71%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 4Netplayers Rust Server probe 1 rank against other Rust servers?

By player hours over the last seven days, 4Netplayers Rust Server probe 1 places at #15,790, within the top 71% of ranked servers.

How busy is 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 is offline at this count; we last saw it 17 days 22 hours ago.

Tags

What do the server tags on 4Netplayers Rust Server probe 1 mean?

What the game's server browser reads from 4Netplayers Rust Server probe 1 is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include 4Netplayers Rust Server probe 1?

On Rust Population, 4Netplayers Rust Server probe 1 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on 4Netplayers Rust Server probe 1?

The record holds too few of 4Netplayers Rust Server probe 1's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days 16 hours ago, that is how long the current world has stood.

Map and rules

Which map does 4Netplayers Rust Server probe 1 run?

A procedural map of size 4,500 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server probe 1. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on 4Netplayers Rust Server probe 1?

No gather rate appears in the name of 4Netplayers Rust Server probe 1. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does 4Netplayers Rust Server probe 1 run?

The setup is Rust network protocol 2634 and build 167398 on Linux for 4Netplayers Rust Server probe 1. Steam updates your game automatically, but you need the same protocol to join.

Is 4Netplayers Rust Server probe 1 online, and how reliable is it?

Offline at the moment, 4Netplayers Rust Server probe 1 was last seen 17 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 10 October 2026, Rust Population saw it for the first time.

Where is 4Netplayers Rust Server probe 1 located?

A region is not published by 4Netplayers Rust Server probe 1. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 85.14.206.21:26700.

Getting in

How do I join 4Netplayers Rust Server probe 1?

Either enter client.connect 85.14.206.21:26700 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.