4Netplayers Rust Server probe 1
Offline 85.14.206.21:26700 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server probe 1 places at #15,790, within the top 71% of ranked servers.
How busy is 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 is offline at this count; we last saw it 17 days 22 hours ago.
Tags
What do the server tags on 4Netplayers Rust Server probe 1 mean?
What the game's server browser reads from 4Netplayers Rust Server probe 1 is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers Rust Server probe 1?
On Rust Population, 4Netplayers Rust Server probe 1 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on 4Netplayers Rust Server probe 1?
The record holds too few of 4Netplayers Rust Server probe 1's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days 16 hours ago, that is how long the current world has stood.
Map and rules
Which map does 4Netplayers Rust Server probe 1 run?
A procedural map of size 4,500 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server probe 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers Rust Server probe 1?
No gather rate appears in the name of 4Netplayers Rust Server probe 1. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does 4Netplayers Rust Server probe 1 run?
The setup is Rust network protocol 2634 and build 167398 on Linux for 4Netplayers Rust Server probe 1. Steam updates your game automatically, but you need the same protocol to join.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
Offline at the moment, 4Netplayers Rust Server probe 1 was last seen 17 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 10 October 2026, Rust Population saw it for the first time.
Where is 4Netplayers Rust Server probe 1 located?
A region is not published by 4Netplayers Rust Server probe 1. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 85.14.206.21:26700.
Getting in
How do I join 4Netplayers Rust Server probe 1?
Either enter client.connect 85.14.206.21:26700 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.