Rust PopulationField survey · Rust servers
Observing 83,965 players 11,810 servers 3,630 with someone on 334 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,744habitat unknownfirst seen 22 Oct 2026

4Netplayers Rust Server probe 2

Offline 85.14.206.35:22400 checked 3d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
1
peak 1
Rank
#8,744
top 39%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 4Netplayers Rust Server probe 2 rank against other Rust servers?

By player hours over the last seven days, 4Netplayers Rust Server probe 2 places at #8,744, within the top 39% of ranked servers.

How busy is 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 is offline at this count; we last saw it 3 days 3 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.

Tags

What do the server tags on 4Netplayers Rust Server probe 2 mean?

These are the tags 4Netplayers Rust Server probe 2 publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server probe 2?

The record holds too few of 4Netplayers Rust Server probe 2's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 7 days 9 hours ago.

Map and rules

Which map does 4Netplayers Rust Server probe 2 run?

4Netplayers Rust Server probe 2 uses a map the game generates, procedural, at size 4,450 with seed 1234567890. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 4Netplayers Rust Server probe 2?

No gather rate appears in the name of 4Netplayers Rust Server probe 2. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does 4Netplayers Rust Server probe 2 run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server probe 2 uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is 4Netplayers Rust Server probe 2 online, and how reliable is it?

We last saw 4Netplayers Rust Server probe 2 3 days 3 hours ago, and it is offline now. Over the last 6 full days, 10 of 144 hours were online, or 7%. The first sighting by Rust Population was on 22 October 2026.

Where is 4Netplayers Rust Server probe 2 located?

No region is published by 4Netplayers Rust Server probe 2. Rust Population does not look up where the machine stands; it shows where the server says it is. 85.14.206.35:22400 is where it lives.

Getting in

How do I join 4Netplayers Rust Server probe 2?

Either enter client.connect 85.14.206.35:22400 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.