4Netplayers Rust Server
Online 85.14.206.85:24300 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server places at #15,344, within the top 69% of ranked servers.
How busy is 4Netplayers Rust Server?
Of its 10 slots, 4Netplayers Rust Server is using 0 right now. Counted over seven days: an average of 0 players.
Tags
What do the server tags on 4Netplayers Rust Server mean?
What the game's server browser reads from 4Netplayers Rust Server is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers Rust Server?
These Rust Population lists include 4Netplayers Rust Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
The record holds too few of 4Netplayers Rust Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 2 days 3 hours ago the current world was made.
Map and rules
Which map does 4Netplayers Rust Server run?
A procedural map of size 4,000 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers Rust Server?
The name tells you nothing about gather rates: 4Netplayers Rust Server states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server uses. The protocol must match for you to join, and Steam updates it for you.
Does 4Netplayers Rust Server run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 90,056 entities were present, counting buildings, deployables and everything else. Up to 2,841 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is 4Netplayers Rust Server online, and how reliable is it?
Right now, 4Netplayers Rust Server is online. Judging by the uptime it reports, the last restart was about 33 hours ago. The last 1 full day gave 96% uptime, with 23 of 24 hours recorded as up. It was first seen by Rust Population on 27 October 2026.
Where is 4Netplayers Rust Server located?
A region is not published by 4Netplayers Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 85.14.206.85:24300 is where it lives.
How to join
How do I join 4Netplayers Rust Server?
Either enter client.connect 85.14.206.85:24300 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.