[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC4d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [4Netplayers] Rust beer test Server 7 rank against other Rust servers?
The last seven days of player hours place [4Netplayers] Rust beer test Server 7 at #5,121, within the top 23% of all ranked servers.
How busy is [4Netplayers] Rust beer test Server 7?
The count reads 0 players on [4Netplayers] Rust beer test Server 7, which has 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. Look at the last 48 hours and 19:00 UTC stands out: it averaged 3 players.
Lists and tags
What do the server tags on [4Netplayers] Rust beer test Server 7 mean?
What the game's server browser reads from [4Netplayers] Rust beer test Server 7 is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [4Netplayers] Rust beer test Server 7?
[4Netplayers] Rust beer test Server 7 appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on [4Netplayers] Rust beer test Server 7?
Across its recent wipes the busiest crowds averaged 3 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on [4Netplayers] Rust beer test Server 7?
Too few wipes are on record for [4Netplayers] Rust beer test Server 7 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 5 hours ago, that is how long the current world has stood.
Settings
Which map does [4Netplayers] Rust beer test Server 7 run?
The map on [4Netplayers] Rust beer test Server 7 is procedural, made by the game at size 3,650 from seed 281169553. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [4Netplayers] Rust beer test Server 7?
No gather rate appears in the name of [4Netplayers] Rust beer test Server 7. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [4Netplayers] Rust beer test Server 7 run?
Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 uses. Steam updates your game automatically, but you need the same protocol to join.
Does [4Netplayers] Rust beer test Server 7 run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 30. Entities peaked at 74,639, including buildings, deployables and everything else. The highest memory usage was 2,434 MB. What players experience as lag comes from low fps and a rising entity count.
Is [4Netplayers] Rust beer test Server 7 online, and how reliable is it?
You will find [4Netplayers] Rust beer test Server 7 online now. The uptime it reports suggests a restart roughly 20 hours ago. It was up 46% of the time over the last 7 full days, 77 out of 168 hours. It was first seen by Rust Population on 27 September 2026.
Where is [4Netplayers] Rust beer test Server 7 located?
Nothing published by [4Netplayers] Rust beer test Server 7 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 85.14.214.121:28015.
How to join
How do I join [4Netplayers] Rust beer test Server 7?
Either enter client.connect 85.14.214.121:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.