4Netplayers Rust Server - OK
Offline 85.14.216.17:21100 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server - OK rank against other Rust servers?
The last seven days of player hours place 4Netplayers Rust Server - OK at #15,289, within the top 69% of all ranked servers. It places #616 among servers of the quad kind.
How busy is 4Netplayers Rust Server - OK?
At this count 4Netplayers Rust Server - OK is offline, with its last sighting 6 days 4 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on 4Netplayers Rust Server - OK mean?
The game's server browser reads the tags 4Netplayers Rust Server - OK publishes: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp10 (Max players): The server has 10 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 4Netplayers Rust Server - OK?
On Rust Population, 4Netplayers Rust Server - OK is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad and it will show up.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server - OK?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 7 hours in.
What is the wipe schedule on 4Netplayers Rust Server - OK?
The record holds too few of 4Netplayers Rust Server - OK's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 15 hours ago, that is how long the current world has stood.
Map and rules
Which map does 4Netplayers Rust Server - OK run?
The map on 4Netplayers Rust Server - OK is procedural, made by the game at size 4,000 from seed 1234567890. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 4Netplayers Rust Server - OK?
The name tells you nothing about gather rates: 4Netplayers Rust Server - OK states none. A group can hold 4 players at most (quad). You get softcore here, Facepunch's lighter mode, where some loot is kept. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does 4Netplayers Rust Server - OK run?
On Linux, 4Netplayers Rust Server - OK runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is 4Netplayers Rust Server - OK online, and how reliable is it?
Currently offline, 4Netplayers Rust Server - OK was last seen 6 days 4 hours ago. Over the last 7 full days, 40 of 168 hours were online, or 24%. On 17 September 2026, Rust Population saw it for the first time.
Where is 4Netplayers Rust Server - OK located?
Nothing published by 4Netplayers Rust Server - OK states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 85.14.216.17:21100.
How to join
How do I join 4Netplayers Rust Server - OK?
Open the console with F1 in Rust and enter client.connect 85.14.216.17:21100. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.