4Netplayers abol-titabkhor
Offline 85.14.216.19:23800 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers abol-titabkhor rank against other Rust servers?
Over the past week it ranks #15,478 for player hours, which puts 4Netplayers abol-titabkhor in the top 70% of all ranked servers.
How busy is 4Netplayers abol-titabkhor?
At this count 4Netplayers abol-titabkhor is offline, with its last sighting 39 days 23 hours ago.
Lists and tags
What do the server tags on 4Netplayers abol-titabkhor mean?
The game's server browser reads the tags 4Netplayers abol-titabkhor publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers abol-titabkhor?
4Netplayers abol-titabkhor appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on 4Netplayers abol-titabkhor?
Too few wipes are on record for 4Netplayers abol-titabkhor to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 55 days 4 hours ago, that is how long the current world has stood.
Map and rules
Which map does 4Netplayers abol-titabkhor run?
The map on 4Netplayers abol-titabkhor is procedural, made by the game at size 4,000 from seed 958639191. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on 4Netplayers abol-titabkhor?
The name tells you nothing about gather rates: 4Netplayers abol-titabkhor states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4Netplayers abol-titabkhor run?
The setup is Rust network protocol 2633 and build 164530 on Linux for 4Netplayers abol-titabkhor. Steam updates your game automatically, but you need the same protocol to join.
Is 4Netplayers abol-titabkhor online, and how reliable is it?
Offline at the moment, 4Netplayers abol-titabkhor was last seen 39 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is 4Netplayers abol-titabkhor located?
A region is not published by 4Netplayers abol-titabkhor. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 85.14.216.19:23800.
Getting in
How do I join 4Netplayers abol-titabkhor?
Either enter client.connect 85.14.216.19:23800 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.