Rust PopulationField survey · Rust servers
Observing 37,934 players 11,623 servers 2,921 with someone on 81 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,641habitat unknownfirst seen 16 Sep 2026

4Netplayers Rust Server probe 2

Offline 85.14.216.2:22100 checked 34d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,641
top 71%
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 4Netplayers Rust Server probe 2 rank against other Rust servers?

By player hours over the last seven days, 4Netplayers Rust Server probe 2 places at #15,641, within the top 71% of ranked servers.

How busy is 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 is offline at this count; we last saw it 34 days 20 hours ago.

Lists and tags

What do the server tags on 4Netplayers Rust Server probe 2 mean?

The game's server browser reads the tags 4Netplayers Rust Server probe 2 publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include 4Netplayers Rust Server probe 2?

These Rust Population lists include 4Netplayers Rust Server probe 2: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on 4Netplayers Rust Server probe 2?

The record holds too few of 4Netplayers Rust Server probe 2's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 42 days 10 hours ago.

Map and rules

Which map does 4Netplayers Rust Server probe 2 run?

The map on 4Netplayers Rust Server probe 2 is procedural, made by the game at size 4,500 from seed 1234567890. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 4Netplayers Rust Server probe 2?

Nothing in 4Netplayers Rust Server probe 2's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does 4Netplayers Rust Server probe 2 run?

Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server probe 2 uses. Steam updates your game automatically, but you need the same protocol to join.

Is 4Netplayers Rust Server probe 2 online, and how reliable is it?

Currently offline, 4Netplayers Rust Server probe 2 was last seen 34 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 September 2026, Rust Population saw it for the first time.

Where is 4Netplayers Rust Server probe 2 located?

No region is published by 4Netplayers Rust Server probe 2. The location a server claims is what Rust Population shows, not the place where the machine stands. 85.14.216.2:22100 is where it lives.

How to join

How do I join 4Netplayers Rust Server probe 2?

To connect directly, open Rust's console with F1 and type client.connect 85.14.216.2:22100; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build The game build is 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.