4Netplayers Rust Server probe 2
Offline 85.14.216.30:21400 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:43 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server probe 2 places at #13,798, within the top 61% of ranked servers.
How busy is 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 is offline at this count; we last saw it 24 days 15 hours ago.
Lists and tags
What do the server tags on 4Netplayers Rust Server probe 2 mean?
These are the tags 4Netplayers Rust Server probe 2 publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers Rust Server probe 2?
These Rust Population lists include 4Netplayers Rust Server probe 2: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server probe 2?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on 4Netplayers Rust Server probe 2?
Its rhythm cannot be told yet: too few of 4Netplayers Rust Server probe 2's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 21 hours ago the current world was made.
Map and rules
Which map does 4Netplayers Rust Server probe 2 run?
4Netplayers Rust Server probe 2 uses a map the game generates, procedural, at size 4,499 with seed 1234567890. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers Rust Server probe 2?
Nothing in 4Netplayers Rust Server probe 2's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does 4Netplayers Rust Server probe 2 run?
The setup is Rust network protocol 2634 and build 166652 on Linux for 4Netplayers Rust Server probe 2. Your game needs the same protocol to join; Steam takes care of updating it.
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
We last saw 4Netplayers Rust Server probe 2 24 days 15 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is 4Netplayers Rust Server probe 2 located?
Nothing published by 4Netplayers Rust Server probe 2 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 85.14.216.30:21400 is where it lives.
How to join
How do I join 4Netplayers Rust Server probe 2?
To connect directly, open Rust's console with F1 and type client.connect 85.14.216.30:21400; or press Launch Rust on this page and Steam opens Rust and joins for you.