Rust PopulationField survey · Rust servers
Observing 82,123 players 11,826 servers 3,756 with someone on 273 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,065habitat unknownfirst seen 17 Oct 2026

4Netplayers Rust Server probe 1

Offline 85.14.216.6:21400 checked 11d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,065
top 60%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 4Netplayers Rust Server probe 1 rank against other Rust servers?

Over the past week it ranks #13,065 for player hours, which puts 4Netplayers Rust Server probe 1 in the top 60% of all ranked servers.

How busy is 4Netplayers Rust Server probe 1?

At this count 4Netplayers Rust Server probe 1 is offline, with its last sighting 11 days 4 hours ago.

Lists and tags

What do the server tags on 4Netplayers Rust Server probe 1 mean?

These are the tags 4Netplayers Rust Server probe 1 publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include 4Netplayers Rust Server probe 1?

These Rust Population lists include 4Netplayers Rust Server probe 1: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What is the wipe schedule on 4Netplayers Rust Server probe 1?

Its rhythm cannot be told yet: too few of 4Netplayers Rust Server probe 1's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 1 hours ago the current world was made.

Settings

Which map does 4Netplayers Rust Server probe 1 run?

A procedural map of size 4,450 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server probe 1. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 4Netplayers Rust Server probe 1?

The name tells you nothing about gather rates: 4Netplayers Rust Server probe 1 states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does 4Netplayers Rust Server probe 1 run?

On Linux, 4Netplayers Rust Server probe 1 runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.

Is 4Netplayers Rust Server probe 1 online, and how reliable is it?

Currently offline, 4Netplayers Rust Server probe 1 was last seen 11 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 17 October 2026, Rust Population saw it for the first time.

Where is 4Netplayers Rust Server probe 1 located?

No region is published by 4Netplayers Rust Server probe 1. The location a server claims is what Rust Population shows, not the place where the machine stands. 85.14.216.6:21400 is where it lives.

How to join

How do I join 4Netplayers Rust Server probe 1?

Either enter client.connect 85.14.216.6:21400 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.