4Netplayers Rust Server probe 1
Offline 85.14.216.84:21200 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:41 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server probe 1 places at #15,927, within the top 69% of ranked servers.
How busy is 4Netplayers Rust Server probe 1?
At this count 4Netplayers Rust Server probe 1 is offline, with its last sighting 27 days 6 hours ago.
Tags
What do the server tags on 4Netplayers Rust Server probe 1 mean?
What the game's server browser reads from 4Netplayers Rust Server probe 1 is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server probe 1?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on 4Netplayers Rust Server probe 1?
Its rhythm cannot be told yet: too few of 4Netplayers Rust Server probe 1's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 6 hours ago the current world was made.
Map and rules
Which map does 4Netplayers Rust Server probe 1 run?
4Netplayers Rust Server probe 1 uses a map the game generates, procedural, at size 4,500 with seed 1234567890. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers Rust Server probe 1?
Nothing in 4Netplayers Rust Server probe 1's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does 4Netplayers Rust Server probe 1 run?
Rust network protocol 2634 and build 166494 on Linux is what 4Netplayers Rust Server probe 1 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
Offline at the moment, 4Netplayers Rust Server probe 1 was last seen 27 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 24 September 2026, Rust Population saw it for the first time.
Where is 4Netplayers Rust Server probe 1 located?
No region is published by 4Netplayers Rust Server probe 1. Rust Population does not look up where the machine stands; it shows where the server says it is. 85.14.216.84:21200 is where it lives.
How to join
How do I join 4Netplayers Rust Server probe 1?
To connect directly, open Rust's console with F1 and type client.connect 85.14.216.84:21200; or press Launch Rust on this page and Steam opens Rust and joins for you.