4Netplayers Rust Server
Offline 85.14.216.84:23300 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:09 UTC17d ago | 4 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 4Netplayers Rust Server rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts 4Netplayers Rust Server in the top 69% of all ranked servers.
How busy is 4Netplayers Rust Server?
We have no live count for 4Netplayers Rust Server right now. It was last seen 3 days 18 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 4Netplayers Rust Server?
These Rust Population lists include 4Netplayers Rust Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server?
Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 29 hours into the latest wipe.
What is the wipe schedule on 4Netplayers Rust Server?
The record holds too few of 4Netplayers Rust Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 17 days 17 hours ago.
Map and rules
Which map does 4Netplayers Rust Server run?
The map on 4Netplayers Rust Server is procedural, made by the game at size 4,000 from seed 1234567890. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 4Netplayers Rust Server?
The name tells you nothing about gather rates: 4Netplayers Rust Server states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does 4Netplayers Rust Server run?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is 4Netplayers Rust Server online, and how reliable is it?
We last saw 4Netplayers Rust Server 3 days 18 hours ago, and it is offline now. It was up 50% of the time over the last 7 full days, 84 out of 168 hours. It was first seen by Rust Population on 10 October 2026.
Where is 4Netplayers Rust Server located?
A region is not published by 4Netplayers Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 85.14.216.84:23300.
Getting in
How do I join 4Netplayers Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 85.14.216.84:23300; or press Launch Rust on this page and Steam opens Rust and joins for you.