TheWalkingDead
Online 85.190.128.216:10900 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TheWalkingDead rank against other Rust servers?
By player hours over the last seven days, TheWalkingDead places at #15,318, within the top 69% of ranked servers.
How busy is TheWalkingDead?
The count reads 0 players on TheWalkingDead, which has 50 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on TheWalkingDead mean?
These are the tags TheWalkingDead publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TheWalkingDead?
On Rust Population, TheWalkingDead is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on TheWalkingDead?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on TheWalkingDead?
The force wipe is the only wipe TheWalkingDead takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does TheWalkingDead run?
TheWalkingDead uses a map the game generates, procedural, at size 4,000 with seed 6738. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on TheWalkingDead?
Nothing in TheWalkingDead's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TheWalkingDead run?
The setup is Rust network protocol 2635 and build 168909 on Windows for TheWalkingDead. Your game needs the same protocol to join; Steam takes care of updating it.
Does TheWalkingDead run smoothly?
It ran at 10 server fps on average over the last 48 hours, and never went below 8. Up to 96,628 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,410 MB. Players feel lag when fps is low and the entity count climbs.
Is TheWalkingDead online, and how reliable is it?
You will find TheWalkingDead online now. About 8 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 30 September 2026.
Where is TheWalkingDead located?
No region is published by TheWalkingDead. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 85.190.128.216:10900.
Getting in
How do I join TheWalkingDead?
Either enter client.connect 85.190.128.216:10900 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.