PK Test Server
Offline 85.190.128.2:11900 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PK Test Server rank against other Rust servers?
The last seven days of player hours place PK Test Server at #15,396, within the top 69% of all ranked servers.
How busy is PK Test Server?
PK Test Server is offline at this count; we last saw it 6 days 2 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on PK Test Server mean?
The game's server browser reads the tags PK Test Server publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PK Test Server?
PK Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on PK Test Server?
Its rhythm cannot be told yet: too few of PK Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 15 hours ago.
Map and rules
Which map does PK Test Server run?
The map on PK Test Server is procedural, made by the game at size 3,500 from seed 6738. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on PK Test Server?
Nothing in PK Test Server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does PK Test Server run?
Rust network protocol 2634 and build 167231 on Windows is what PK Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is PK Test Server online, and how reliable is it?
Offline at the moment, PK Test Server was last seen 6 days 2 hours ago. It was up 19% of the time over the last 7 full days, 32 out of 168 hours. It was first seen by Rust Population on 9 October 2026.
Where is PK Test Server located?
Nothing published by PK Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 85.190.128.2:11900 is where it lives.
How to join
How do I join PK Test Server?
Open the console with F1 in Rust and enter client.connect 85.190.128.2:11900. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.