Tournament 100Pabajo
Online 85.190.159.156:10200 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:19 UTC25d ago | 10 | – | running | 0 |
| Fri 2 Oct, 16:35 UTC26d ago | 3 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tournament 100Pabajo rank against other Rust servers?
By player hours over the last seven days, Tournament 100Pabajo places at #15,335, within the top 69% of ranked servers.
How busy is Tournament 100Pabajo?
Tournament 100Pabajo holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Tournament 100Pabajo mean?
The game's server browser reads the tags Tournament 100Pabajo publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Tournament 100Pabajo?
Tournament 100Pabajo appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Tournament 100Pabajo?
Across its recent wipes the busiest crowds averaged 6 players. The crowd on the latest wipe peaked 21 hours in.
What is the wipe schedule on Tournament 100Pabajo?
The record holds too few of Tournament 100Pabajo's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 5 hours ago.
Map and rules
Which map does Tournament 100Pabajo run?
A procedural map of size 2,000 from seed 1019820938, generated by the game, is in use on Tournament 100Pabajo. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Tournament 100Pabajo?
The name tells you nothing about gather rates: Tournament 100Pabajo states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Tournament 100Pabajo run?
On Windows, Tournament 100Pabajo runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Tournament 100Pabajo run smoothly?
It ran at 10 server fps on average over the last 48 hours, and never went below 10. Up to 19,676 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,680 MB. Players feel lag when fps is low and the entity count climbs.
Is Tournament 100Pabajo online, and how reliable is it?
Right now, Tournament 100Pabajo is online. About 2 days 21 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 2 October 2026.
Where is Tournament 100Pabajo located?
No region is published by Tournament 100Pabajo. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 85.190.159.156:10200.
How to join
How do I join Tournament 100Pabajo?
To connect directly, open Rust's console with F1 and type client.connect 85.190.159.156:10200; or press Launch Rust on this page and Steam opens Rust and joins for you.