Skynet by C_Sky
Offline 85.190.162.101:10900 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Skynet by C_Sky rank against other Rust servers?
By player hours over the last seven days, Skynet by C_Sky places at #16,810, within the top 70% of ranked servers.
How busy is Skynet by C_Sky?
We have no live count for Skynet by C_Sky right now. It was last seen 29 days 2 hours ago.
Lists and tags
What do the server tags on Skynet by C_Sky mean?
What the game's server browser reads from Skynet by C_Sky is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Skynet by C_Sky?
These Rust Population lists include Skynet by C_Sky: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Skynet by C_Sky?
Its rhythm cannot be told yet: too few of Skynet by C_Sky's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 29 days 6 hours ago the current world was made.
Settings
Which map does Skynet by C_Sky run?
Skynet by C_Sky uses a map the game generates, procedural, at size 4,000 with seed 363149. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Skynet by C_Sky?
The name tells you nothing about gather rates: Skynet by C_Sky states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Skynet by C_Sky run?
Rust network protocol 2633 and build 165217 on Windows is what Skynet by C_Sky uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Skynet by C_Sky online, and how reliable is it?
We last saw Skynet by C_Sky 29 days 2 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 30 September 2026.
Where is Skynet by C_Sky located?
A region is not published by Skynet by C_Sky. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 85.190.162.101:10900.
Getting in
How do I join Skynet by C_Sky?
Open the console with F1 in Rust and enter client.connect 85.190.162.101:10900. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.