Skynet by C_Sky
Online 85.190.162.105:11200 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Skynet by C_Sky rank against other Rust servers?
Over the past week it ranks #8,673 for player hours, which puts Skynet by C_Sky in the top 39% of all ranked servers.
How busy is Skynet by C_Sky?
Skynet by C_Sky holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 19:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on Skynet by C_Sky mean?
These are the tags Skynet by C_Sky publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Skynet by C_Sky?
These Rust Population lists include Skynet by C_Sky: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Skynet by C_Sky?
The record holds too few of Skynet by C_Sky's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 19 hours ago, that is how long the current world has stood.
Settings
Which map does Skynet by C_Sky run?
Skynet by C_Sky uses a map the game generates, procedural, at size 3,500 with seed 6738. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Skynet by C_Sky?
The name tells you nothing about gather rates: Skynet by C_Sky states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Skynet by C_Sky run?
Rust network protocol 2635 and build 168909 on Windows is what Skynet by C_Sky uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Skynet by C_Sky run smoothly?
The last 48 hours saw an average of 10 server fps, with 10 as the lowest. The entity count reached 67,804: buildings, deployables and all other objects. The highest memory usage was 2,263 MB. Players feel lag when fps is low and the entity count climbs.
Is Skynet by C_Sky online, and how reliable is it?
Right now, Skynet by C_Sky is online. Judging by the uptime it reports, the last restart was about 6 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 17 October 2026, Rust Population saw it for the first time.
Where is Skynet by C_Sky located?
A region is not published by Skynet by C_Sky. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 85.190.162.105:11200.
How to join
How do I join Skynet by C_Sky?
Either enter client.connect 85.190.162.105:11200 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.