Rust PopulationField survey · Rust servers
Observing 96,005 players 11,867 servers 3,901 with someone on 390 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,341habitat unknownfirst seen 11 Oct 2026

PrCross PVE

Online 85.190.163.140:11100 checked 14m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02.557.51017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:59 UTC12d ago 1 – running 0
Sun 11 Oct, 21:22 UTC17d ago 1 halved by day 1 5.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does PrCross PVE rank against other Rust servers?

The last seven days of player hours place PrCross PVE at #15,341, within the top 69% of all ranked servers.

How busy is PrCross PVE?

The count reads 0 players on PrCross PVE, which has 50 slots. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on PrCross PVE mean?

The game's server browser reads the tags PrCross PVE publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include PrCross PVE?

On Rust Population, PrCross PVE is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on PrCross PVE?

Across its recent wipes the busiest crowds averaged 1 players. 3 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on PrCross PVE?

Too few wipes are on record for PrCross PVE to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 7 hours ago.

Map and rules

Which map does PrCross PVE run?

The map on PrCross PVE is procedural, made by the game at size 4,000 from seed 9134. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on PrCross PVE?

Nothing in PrCross PVE's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does PrCross PVE run?

Rust network protocol 2635 and build 168909 on Windows is what PrCross PVE uses. Steam updates your game automatically, but you need the same protocol to join.

Does PrCross PVE run smoothly?

In the last 48 hours, it averaged 10 server fps, with a low of 6. The entity count reached 92,232: buildings, deployables and all other objects. Up to 2,366 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is PrCross PVE online, and how reliable is it?

You will find PrCross PVE online now. Judging by the uptime it reports, the last restart was about 11 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 11 October 2026, Rust Population saw it for the first time.

Where is PrCross PVE located?

No region is published by PrCross PVE. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 85.190.163.140:11100 is where it lives.

How to join

How do I join PrCross PVE?

Open the console with F1 in Rust and enter client.connect 85.190.163.140:11100. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.