PrCross PVE
Online 85.190.163.140:11100 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 08:59 UTC12d ago | 1 | – | running | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | halved by day 1 | 5.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PrCross PVE rank against other Rust servers?
The last seven days of player hours place PrCross PVE at #15,341, within the top 69% of all ranked servers.
How busy is PrCross PVE?
The count reads 0 players on PrCross PVE, which has 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on PrCross PVE mean?
The game's server browser reads the tags PrCross PVE publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include PrCross PVE?
On Rust Population, PrCross PVE is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on PrCross PVE?
Across its recent wipes the busiest crowds averaged 1 players. 3 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on PrCross PVE?
Too few wipes are on record for PrCross PVE to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 7 hours ago.
Map and rules
Which map does PrCross PVE run?
The map on PrCross PVE is procedural, made by the game at size 4,000 from seed 9134. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on PrCross PVE?
Nothing in PrCross PVE's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does PrCross PVE run?
Rust network protocol 2635 and build 168909 on Windows is what PrCross PVE uses. Steam updates your game automatically, but you need the same protocol to join.
Does PrCross PVE run smoothly?
In the last 48 hours, it averaged 10 server fps, with a low of 6. The entity count reached 92,232: buildings, deployables and all other objects. Up to 2,366 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is PrCross PVE online, and how reliable is it?
You will find PrCross PVE online now. Judging by the uptime it reports, the last restart was about 11 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 11 October 2026, Rust Population saw it for the first time.
Where is PrCross PVE located?
No region is published by PrCross PVE. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 85.190.163.140:11100 is where it lives.
How to join
How do I join PrCross PVE?
Open the console with F1 in Rust and enter client.connect 85.190.163.140:11100. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.