My Local Dev Server
Offline 85.192.48.101:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Local Dev Server rank against other Rust servers?
The last seven days of player hours place My Local Dev Server at #15,503, within the top 71% of all ranked servers.
How busy is My Local Dev Server?
At this count My Local Dev Server is offline, with its last sighting 16 days 15 hours ago.
Lists and tags
What do the server tags on My Local Dev Server mean?
These are the tags My Local Dev Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include My Local Dev Server?
These Rust Population lists include My Local Dev Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on My Local Dev Server?
The record holds too few of My Local Dev Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 18 hours ago the current world was made.
Settings
Which map does My Local Dev Server run?
My Local Dev Server uses a map the game generates: procedural.
What are the rules and settings on My Local Dev Server?
Nothing in My Local Dev Server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does My Local Dev Server run?
On Windows, My Local Dev Server runs Rust network protocol 2634 and build 167584. Your game needs the same protocol to join; Steam takes care of updating it.
Is My Local Dev Server online, and how reliable is it?
Offline at the moment, My Local Dev Server was last seen 16 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.
Where is My Local Dev Server located?
Nothing published by My Local Dev Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 85.192.48.101:28015.
Getting in
How do I join My Local Dev Server?
Open the console with F1 in Rust and enter client.connect 85.192.48.101:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.