Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 57 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 5,597habitat unknownfirst seen 27 Sep 2026

RUST OMEGA - TEST

Online 85.201.55.91:28015 checked 2h ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#5,597
top 25%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75120:0012:0019:0008:0013:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 18

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:42 UTC7d ago 1 – running 1
Thu 1 Oct, 20:17 UTC FW26d ago 1 halved by day 18 19.9 days 1
Mon 28 Sep, 20:58 UTC29d ago 1 held half 3 days 0
Mon 28 Sep, 08:07 UTC30d ago 1 – 0.5 days 0
Mon 28 Sep, 00:04 UTC30d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RUST OMEGA - TEST rank against other Rust servers?

By player hours over the last seven days, RUST OMEGA - TEST places at #5,597, within the top 25% of ranked servers.

How busy is RUST OMEGA - TEST?

Of its 10 slots, RUST OMEGA - TEST is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 22:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on RUST OMEGA - TEST mean?

These are the tags RUST OMEGA - TEST publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RUST OMEGA - TEST?

RUST OMEGA - TEST appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on RUST OMEGA - TEST?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 1 hours into the latest wipe. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 18.

What is the wipe schedule on RUST OMEGA - TEST?

Irregular times are when RUST OMEGA - TEST wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 23 hours ago the current world was made.

Map and rules

Which map does RUST OMEGA - TEST run?

RUST OMEGA - TEST uses a map the game generates: procedural.

What are the rules and settings on RUST OMEGA - TEST?

Nothing in RUST OMEGA - TEST's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RUST OMEGA - TEST run?

The setup is Rust network protocol 2635 and build 168909 on Windows for RUST OMEGA - TEST. Your game needs the same protocol to join; Steam takes care of updating it.

Is RUST OMEGA - TEST online, and how reliable is it?

You will find RUST OMEGA - TEST online now. It was up 36% of the time over the last 7 full days, 61 out of 168 hours. It was first seen by Rust Population on 27 September 2026.

Where is RUST OMEGA - TEST located?

A region is not published by RUST OMEGA - TEST. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 85.201.55.91:28015.

How to join

How do I join RUST OMEGA - TEST?

Open the console with F1 in Rust and enter client.connect 85.201.55.91:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.