My Test Server
Offline 85.208.3.98:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Test Server rank against other Rust servers?
The last seven days of player hours place My Test Server at #13,531, within the top 61% of all ranked servers.
How busy is My Test Server?
My Test Server is offline at this count; we last saw it 5 days 7 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on My Test Server mean?
What the game's server browser reads from My Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Test Server?
These Rust Population lists include My Test Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on My Test Server?
Its rhythm cannot be told yet: too few of My Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 8 hours ago the current world was made.
Settings
Which map does My Test Server run?
The map on My Test Server is procedural, made by the game.
What are the rules and settings on My Test Server?
No gather rate appears in the name of My Test Server. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does My Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for My Test Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is My Test Server online, and how reliable is it?
We last saw My Test Server 5 days 7 hours ago, and it is offline now. Over the last 5 full days, 0 of 120 hours were online, or 0%. It was first seen by Rust Population on 23 October 2026.
Where is My Test Server located?
Nothing published by My Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 85.208.3.98:28015 is where it lives.
How to join
How do I join My Test Server?
Either enter client.connect 85.208.3.98:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.