Rust PopulationField survey · Rust servers
Observing 42,938 players 11,645 servers 3,029 with someone on 91 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,453habitat unknownfirst seen 15 Oct 2026

Binnuns's Local Server

Offline 85.253.118.165:28015 checked 5d ago

moddedoxide

Measurements

Players now
1/ 25
= 1 player
4% full
7-day average
1
peak 1
Rank
#11,453
top 51%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 16:58 UTC5d ago 1 – running 0
Sat 17 Oct, 18:54 UTC11d ago 0 – 5.9 days 1
Fri 16 Oct, 16:33 UTC12d ago 1 – 1.1 days 0
Thu 15 Oct, 14:47 UTC13d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Binnuns's Local Server rank against other Rust servers?

The last seven days of player hours place Binnuns's Local Server at #11,453, within the top 51% of all ranked servers.

How busy is Binnuns's Local Server?

At this count Binnuns's Local Server is offline, with its last sighting 5 days 2 hours ago. Seven days of counting give an average of 1 players and a peak of 1.

Lists and tags

What do the server tags on Binnuns's Local Server mean?

The game's server browser reads the tags Binnuns's Local Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Binnuns's Local Server?

These Rust Population lists include Binnuns's Local Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Binnuns's Local Server?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe.

What is the wipe schedule on Binnuns's Local Server?

There is no next wipe to predict: Binnuns's Local Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 15 hours ago, that is how long the current world has stood.

Map and rules

Which map does Binnuns's Local Server run?

Binnuns's Local Server uses a map the game generates, procedural, at size 2,500 with seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Binnuns's Local Server?

No gather rate appears in the name of Binnuns's Local Server. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Binnuns's Local Server run?

Rust network protocol 2635 and build 168909 on Windows is what Binnuns's Local Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Binnuns's Local Server online, and how reliable is it?

Offline at the moment, Binnuns's Local Server was last seen 5 days 2 hours ago. Over the last 7 full days, 4 of 168 hours were online, or 2%. The first sighting by Rust Population was on 15 October 2026.

Where is Binnuns's Local Server located?

A region is not published by Binnuns's Local Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 85.253.118.165:28015.

How to join

How do I join Binnuns's Local Server?

To connect directly, open Rust's console with F1 and type client.connect 85.253.118.165:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players You can join up to 25 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.