DEVELOPMENT SERVER
Offline EU 85.61.52.207:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UTC3d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:04 UTC16d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 19:51 UTC18d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:56 UTC26d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 18:36 UTC28d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 07:28 UTC31d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 15:40 UTC45d ago | 1 | – | 13.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DEVELOPMENT SERVER rank against other Rust servers?
DEVELOPMENT SERVER ranks #11,982 on seven-day player hours, #2,380 in Europe, and sits in the top 54% of all ranked servers.
How busy is DEVELOPMENT SERVER?
We have no live count for DEVELOPMENT SERVER right now. It was last seen 3 days 5 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on DEVELOPMENT SERVER mean?
These are the tags DEVELOPMENT SERVER publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DEVELOPMENT SERVER?
On Rust Population, DEVELOPMENT SERVER is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on DEVELOPMENT SERVER?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 2 hours in. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on DEVELOPMENT SERVER?
Its tag sets the prediction: too few of DEVELOPMENT SERVER's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 3 days 8 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Settings
What are the rules and settings on DEVELOPMENT SERVER?
Nothing in DEVELOPMENT SERVER's name says how gather works. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does DEVELOPMENT SERVER run?
On Windows, DEVELOPMENT SERVER runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is DEVELOPMENT SERVER online, and how reliable is it?
Offline at the moment, DEVELOPMENT SERVER was last seen 3 days 5 hours ago. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is DEVELOPMENT SERVER located?
By its EU tag, DEVELOPMENT SERVER says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 85.61.52.207:28015.
How to join
How do I join DEVELOPMENT SERVER?
Either enter client.connect 85.61.52.207:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.