Eternal Rust | DEV
Offline 85.72.131.117:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW27d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:57 UTC35d ago | 1 | held half | 8.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Eternal Rust | DEV rank against other Rust servers?
The last seven days of player hours place Eternal Rust | DEV at #15,885, within the top 72% of all ranked servers.
How busy is Eternal Rust | DEV?
At this count Eternal Rust | DEV is offline, with its last sighting 20 days 20 hours ago.
Tags
What do the server tags on Eternal Rust | DEV mean?
The game's server browser reads the tags Eternal Rust | DEV publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts6 (Group limit): The team limit is 6; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Eternal Rust | DEV?
These Rust Population lists include Eternal Rust | DEV: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Eternal Rust | DEV?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 37 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on Eternal Rust | DEV?
The record holds too few of Eternal Rust | DEV's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 10 hours ago the current world was made.
Settings
Which map does Eternal Rust | DEV run?
Eternal Rust | DEV uses a map the game generates: procedural.
What are the rules and settings on Eternal Rust | DEV?
No gather rate appears in the name of Eternal Rust | DEV. The group limit is 6 players. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Eternal Rust | DEV run?
The setup is Rust network protocol 2634 and build 167058 on Windows for Eternal Rust | DEV. Your game needs the same protocol to join; Steam takes care of updating it.
Is Eternal Rust | DEV online, and how reliable is it?
Currently offline, Eternal Rust | DEV was last seen 20 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 23 September 2026, Rust Population saw it for the first time.
Where is Eternal Rust | DEV located?
A region is not published by Eternal Rust | DEV. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 85.72.131.117:28015.
How to join
How do I join Eternal Rust | DEV?
To connect directly, open Rust's console with F1 and type client.connect 85.72.131.117:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.