Development Server
Offline 86.104.20.37:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development Server rank against other Rust servers?
Over the past week it ranks #15,129 for player hours, which puts Development Server in the top 70% of all ranked servers.
How busy is Development Server?
Development Server is offline at this count; we last saw it 12 days 23 hours ago.
Lists and tags
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Development Server?
Development Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Development Server?
Too few wipes are on record for Development Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 12 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does Development Server run?
A procedural map, generated by the game, is in use on Development Server.
What are the rules and settings on Development Server?
The name tells you nothing about gather rates: Development Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Development Server run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Development Server. The protocol must match for you to join, and Steam updates it for you.
Is Development Server online, and how reliable is it?
Offline at the moment, Development Server was last seen 12 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 16 October 2026.
Where is Development Server located?
Nothing published by Development Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 86.104.20.37:28015.
Getting in
How do I join Development Server?
Open the console with F1 in Rust and enter client.connect 86.104.20.37:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.