callbench
Offline 86.106.182.68:28115 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:52 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does callbench rank against other Rust servers?
By player hours over the last seven days, callbench places at #15,938, within the top 69% of ranked servers.
How busy is callbench?
callbench is offline at this count; we last saw it 27 days 3 hours ago.
Lists and tags
What do the server tags on callbench mean?
What the game's server browser reads from callbench is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include callbench?
callbench appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on callbench?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on callbench?
callbench wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 7 hours ago, that is how long the current world has stood.
Settings
Which map does callbench run?
The map on callbench is procedural, made by the game.
What are the rules and settings on callbench?
The name tells you nothing about gather rates: callbench states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does callbench run?
Rust network protocol 2634 and build 166494 on Windows is what callbench uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is callbench online, and how reliable is it?
We last saw callbench 27 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 30 September 2026.
Where is callbench located?
Nothing published by callbench states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 86.106.182.68:28115 is where it lives.
Getting in
How do I join callbench?
To connect directly, open Rust's console with F1 and type client.connect 86.106.182.68:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.