Wrong Pixel
Offline 86.123.38.82:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 00:44 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Wrong Pixel rank against other Rust servers?
Over the past week it ranks #13,765 for player hours, which puts Wrong Pixel in the top 61% of all ranked servers.
How busy is Wrong Pixel?
Wrong Pixel is offline at this count; we last saw it 22 days 11 hours ago.
Lists and tags
What do the server tags on Wrong Pixel mean?
What the game's server browser reads from Wrong Pixel is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2000 (Max players): You can join up to 2,000 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Wrong Pixel?
These Rust Population lists include Wrong Pixel: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Wrong Pixel?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Wrong Pixel?
The record holds too few of Wrong Pixel's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 22 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does Wrong Pixel run?
A procedural map, generated by the game, is in use on Wrong Pixel.
What are the rules and settings on Wrong Pixel?
Nothing in Wrong Pixel's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Wrong Pixel run?
The setup is Rust network protocol 2634 and build 166652 on Windows for Wrong Pixel. The protocol must match for you to join, and Steam updates it for you.
Is Wrong Pixel online, and how reliable is it?
Currently offline, Wrong Pixel was last seen 22 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.
Where is Wrong Pixel located?
Nothing published by Wrong Pixel states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 86.123.38.82:28015.
Getting in
How do I join Wrong Pixel?
Either enter client.connect 86.123.38.82:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.