Local Server1 MAIN
Offline 86.146.176.163:28015 checked 19h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:12 UTC13d ago | 1 | – | running | 0 |
| Tue 6 Oct, 12:20 UTC22d ago | 1 | halved by day 8 | 9.3 days | 0 |
| Wed 30 Sep, 17:39 UTC28d ago | 0 | – | 5.8 days | 1 |
| Mon 21 Sep, 17:07 UTC37d ago | 1 | held half | 9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Server1 MAIN rank against other Rust servers?
By player hours over the last seven days, Local Server1 MAIN places at #7,110, within the top 32% of ranked servers.
How busy is Local Server1 MAIN?
Local Server1 MAIN is offline at this count; we last saw it 19 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 13:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Local Server1 MAIN mean?
What the game's server browser reads from Local Server1 MAIN is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Server1 MAIN?
On Rust Population, Local Server1 MAIN is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Local Server1 MAIN?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. In 50% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 8 when it did not hold.
What is the wipe schedule on Local Server1 MAIN?
No next wipe can be predicted for Local Server1 MAIN, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 14 hours ago, that is how long the current world has stood.
Settings
Which map does Local Server1 MAIN run?
A procedural map of size 1,500 from seed 9876513, generated by the game, is in use on Local Server1 MAIN. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Local Server1 MAIN?
The name tells you nothing about gather rates: Local Server1 MAIN states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Local Server1 MAIN run?
Rust network protocol 2635 and build 168909 on Windows is what Local Server1 MAIN uses. The protocol must match for you to join, and Steam updates it for you.
Does Local Server1 MAIN run smoothly?
In the last 48 hours, it averaged 240 server fps, with a low of 235. Entities peaked at 7,993, including buildings, deployables and everything else. Memory use peaked at 1,411 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Local Server1 MAIN online, and how reliable is it?
We last saw Local Server1 MAIN 19 hours ago, and it is offline now. The uptime it reports suggests a restart roughly 5 hours ago. It was up 12% of the time over the last 7 full days, 21 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is Local Server1 MAIN located?
No region is published by Local Server1 MAIN. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 86.146.176.163:28015.
How to join
How do I join Local Server1 MAIN?
To connect directly, open Rust's console with F1 and type client.connect 86.146.176.163:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.