Porkchop Paradise
Offline 86.173.92.47:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Porkchop Paradise rank against other Rust servers?
The last seven days of player hours place Porkchop Paradise at #12,118, within the top 55% of all ranked servers.
How busy is Porkchop Paradise?
Porkchop Paradise is offline at this count; we last saw it 18 days 22 hours ago.
Tags
What do the server tags on Porkchop Paradise mean?
The game's server browser reads the tags Porkchop Paradise publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Porkchop Paradise?
Porkchop Paradise appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Porkchop Paradise?
The record holds too few of Porkchop Paradise's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 days 10 hours ago the current world was made.
Map and rules
Which map does Porkchop Paradise run?
The map on Porkchop Paradise is procedural, made by the game at size 3,000 from seed 123456. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Porkchop Paradise?
Nothing in Porkchop Paradise's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Porkchop Paradise run?
On Windows, Porkchop Paradise runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but you need the same protocol to join.
Is Porkchop Paradise online, and how reliable is it?
Currently offline, Porkchop Paradise was last seen 18 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 4 October 2026.
Where is Porkchop Paradise located?
Nothing published by Porkchop Paradise states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 86.173.92.47:28015.
How to join
How do I join Porkchop Paradise?
Either enter client.connect 86.173.92.47:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.