Rift Servers | Local Development
Offline 86.2.84.161:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rift Servers | Local Development rank against other Rust servers?
Over the past week it ranks #15,128 for player hours, which puts Rift Servers | Local Development in the top 69% of all ranked servers.
How busy is Rift Servers | Local Development?
At this count Rift Servers | Local Development is offline, with its last sighting 9 days 5 hours ago.
Lists and tags
What do the server tags on Rift Servers | Local Development mean?
The game's server browser reads the tags Rift Servers | Local Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rift Servers | Local Development?
On Rust Population, Rift Servers | Local Development is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Rift Servers | Local Development?
Its rhythm cannot be told yet: too few of Rift Servers | Local Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 10 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rift Servers | Local Development run?
A procedural map, generated by the game, is in use on Rift Servers | Local Development.
What are the rules and settings on Rift Servers | Local Development?
No gather rate appears in the name of Rift Servers | Local Development. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rift Servers | Local Development run?
On Windows, Rift Servers | Local Development runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Rift Servers | Local Development online, and how reliable is it?
Offline at the moment, Rift Servers | Local Development was last seen 9 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 19 October 2026.
Where is Rift Servers | Local Development located?
No region is published by Rift Servers | Local Development. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 86.2.84.161:28015.
Getting in
How do I join Rift Servers | Local Development?
Open the console with F1 in Rust and enter client.connect 86.2.84.161:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.