Rust PopulationField survey · Rust servers
Observing 50,302 players 11,676 servers 3,170 with someone on 121 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,460habitat unknownfirst seen 17 Sep 2026

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 36d ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,460
top 67%
Last wipe
36d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
88%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC36d ago 0 – running 0
Tue 22 Sep, 06:41 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC39d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does MattOS Experimental Playtest Server rank against other Rust servers?

By player hours over the last seven days, MattOS Experimental Playtest Server places at #15,460, within the top 67% of ranked servers.

How busy is MattOS Experimental Playtest Server?

We have no live count for MattOS Experimental Playtest Server right now. It was last seen 36 days 16 hours ago.

Lists and tags

What do the server tags on MattOS Experimental Playtest Server mean?

The game's server browser reads the tags MattOS Experimental Playtest Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include MattOS Experimental Playtest Server?

On Rust Population, MattOS Experimental Playtest Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What does wipe day look like on MattOS Experimental Playtest Server?

The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on MattOS Experimental Playtest Server?

There is no next wipe to predict: MattOS Experimental Playtest Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 36 days 17 hours ago.

Settings

Which map does MattOS Experimental Playtest Server run?

A procedural map, generated by the game, is in use on MattOS Experimental Playtest Server.

What are the rules and settings on MattOS Experimental Playtest Server?

The name tells you nothing about gather rates: MattOS Experimental Playtest Server states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does MattOS Experimental Playtest Server run?

On Windows, MattOS Experimental Playtest Server runs Rust network protocol 2633 and build 164530. Steam updates your game automatically, but you need the same protocol to join.

Is MattOS Experimental Playtest Server online, and how reliable is it?

We last saw MattOS Experimental Playtest Server 36 days 16 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.

Where is MattOS Experimental Playtest Server located?

Nothing published by MattOS Experimental Playtest Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 86.21.55.201:28019 is where it lives.

Getting in

How do I join MattOS Experimental Playtest Server?

Open the console with F1 in Rust and enter client.connect 86.21.55.201:28019. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.