TroubleChute
Offline 86.46.27.155:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:55 UTC23d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #14,892, within the top 68% of all ranked servers.
How busy is TroubleChute?
We have no live count for TroubleChute right now. It was last seen 15 days 12 hours ago.
Tags
What do the server tags on TroubleChute mean?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TroubleChute?
These Rust Population lists include TroubleChute: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on TroubleChute?
Too few wipes are on record for TroubleChute to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 days 14 hours ago.
Map and rules
What are the rules and settings on TroubleChute?
The name tells you nothing about gather rates: TroubleChute states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does TroubleChute run?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TroubleChute online, and how reliable is it?
We last saw TroubleChute 15 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 27 September 2026.
Where is TroubleChute located?
Nothing published by TroubleChute states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 86.46.27.155:28015 is where it lives.
How to join
How do I join TroubleChute?
To connect directly, open Rust's console with F1 and type client.connect 86.46.27.155:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.