Local Skin QA
Offline 86.60.213.187:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Skin QA rank against other Rust servers?
The last seven days of player hours place Local Skin QA at #13,025, within the top 59% of all ranked servers.
How busy is Local Skin QA?
Local Skin QA is offline at this count; we last saw it 9 days 11 hours ago.
Lists and tags
What do the server tags on Local Skin QA mean?
What the game's server browser reads from Local Skin QA is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Skin QA?
These Rust Population lists include Local Skin QA: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Local Skin QA?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Local Skin QA?
Too few wipes are on record for Local Skin QA to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 6 hours ago.
Settings
Which map does Local Skin QA run?
The map on Local Skin QA is procedural, made by the game.
What are the rules and settings on Local Skin QA?
The name tells you nothing about gather rates: Local Skin QA states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Local Skin QA run?
The setup is Rust network protocol 2634 and build 167584 on Windows for Local Skin QA. Steam updates your game automatically, but you need the same protocol to join.
Is Local Skin QA online, and how reliable is it?
Offline at the moment, Local Skin QA was last seen 9 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 27 September 2026, Rust Population saw it for the first time.
Where is Local Skin QA located?
No region is published by Local Skin QA. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 86.60.213.187:28015.
How to join
How do I join Local Skin QA?
To connect directly, open Rust's console with F1 and type client.connect 86.60.213.187:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.