RF Rework Test (local)
Offline 86.85.213.120:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:16 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RF Rework Test (local) rank against other Rust servers?
The last seven days of player hours place RF Rework Test (local) at #14,234, within the top 64% of all ranked servers.
How busy is RF Rework Test (local)?
At this count RF Rework Test (local) is offline, with its last sighting 2 days 11 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on RF Rework Test (local) mean?
The game's server browser reads the tags RF Rework Test (local) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RF Rework Test (local)?
RF Rework Test (local) appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on RF Rework Test (local)?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RF Rework Test (local)?
The record holds too few of RF Rework Test (local)'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 3 days ago the current world was made.
Settings
Which map does RF Rework Test (local) run?
The map on RF Rework Test (local) is procedural, made by the game.
What are the rules and settings on RF Rework Test (local)?
No gather rate appears in the name of RF Rework Test (local). Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RF Rework Test (local) run?
The setup is Rust network protocol 2635 and build 168909 on Windows for RF Rework Test (local). Steam updates your game automatically, but you need the same protocol to join.
Is RF Rework Test (local) online, and how reliable is it?
Currently offline, RF Rework Test (local) was last seen 2 days 11 hours ago. It was up 0% of the time over the last 2 full days, 0 out of 48 hours. The first sighting by Rust Population was on 26 October 2026.
Where is RF Rework Test (local) located?
A region is not published by RF Rework Test (local). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 86.85.213.120:28015.
Getting in
How do I join RF Rework Test (local)?
Open the console with F1 in Rust and enter client.connect 86.85.213.120:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.