Testserver
Online 87.104.253.168:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:42 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testserver rank against other Rust servers?
By player hours over the last seven days, Testserver places at #5,226, within the top 23% of ranked servers.
How busy is Testserver?
Of its 2 slots, Testserver is using 0 right now. Averaged over seven days, it drew 1 players and reached a peak of 1. The busiest hour in the last 48 was 19:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Testserver mean?
The game's server browser reads the tags Testserver publishes: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testserver?
Testserver appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Testserver?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Testserver?
Too few wipes are on record for Testserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 3 days 10 hours ago, that is how long the current world has stood.
Settings
Which map does Testserver run?
The map on Testserver is procedural, made by the game.
What are the rules and settings on Testserver?
No gather rate appears in the name of Testserver. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Testserver run?
On Linux, Testserver runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testserver online, and how reliable is it?
You will find Testserver online now. Over the last 3 full days, 42 of 72 hours were online, or 58%. The first sighting by Rust Population was on 25 October 2026.
Where is Testserver located?
No region is published by Testserver. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 87.104.253.168:28015.
Getting in
How do I join Testserver?
To connect directly, open Rust's console with F1 and type client.connect 87.104.253.168:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.