Chill
Online 87.120.167.233:29081 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:28 UTC2d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Chill rank against other Rust servers?
The last seven days of player hours place Chill at #5,339, within the top 24% of all ranked servers.
How busy is Chill?
Of its 30 slots, Chill is using 1 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. In the last 48 hours the peak hour came at 22:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on Chill mean?
What the game's server browser reads from Chill is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Chill?
Chill appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on Chill?
Averaged over recent wipes, 2 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Chill?
Too few wipes are on record for Chill to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 2 days 6 hours ago, that is how long the current world has stood.
Settings
Which map does Chill run?
The map on Chill is procedural, made by the game at size 4,250 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Chill?
Nothing in Chill's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Chill run?
The setup is Rust network protocol 2635 and build 167781 on Linux for Chill. Steam updates your game automatically, but you need the same protocol to join.
Does Chill run smoothly?
It ran at 138 server fps on average over the last 48 hours, and never went below 121. Up to 108,213 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,692 MB. What players experience as lag comes from low fps and a rising entity count.
Is Chill online, and how reliable is it?
Chill is up and running at the moment. The uptime it reports suggests a restart roughly 23 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 18 October 2026.
Where is Chill located?
No region is published by Chill. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 87.120.167.233:29081 is where it lives.
How to join
How do I join Chill?
Either enter client.connect 87.120.167.233:29081 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://gamever.io.