TroubleChute
Offline 87.239.135.165:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #15,977, within the top 71% of all ranked servers.
How busy is TroubleChute?
TroubleChute is offline at this count; we last saw it 22 days 17 hours ago.
Lists and tags
What do the server tags on TroubleChute mean?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TroubleChute?
TroubleChute appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on TroubleChute?
The record holds too few of TroubleChute's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 days 1 hours ago the current world was made.
Settings
Which map does TroubleChute run?
A procedural map, generated by the game, is in use on TroubleChute.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TroubleChute run?
The setup is Rust network protocol 2634 and build 166652 on Windows for TroubleChute. The protocol must match for you to join, and Steam updates it for you.
Is TroubleChute online, and how reliable is it?
Offline at the moment, TroubleChute was last seen 22 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 6 October 2026, Rust Population saw it for the first time.
Where is TroubleChute located?
No region is published by TroubleChute. The location a server claims is what Rust Population shows, not the place where the machine stands. 87.239.135.165:28015 is where it lives.
Getting in
How do I join TroubleChute?
Open the console with F1 in Rust and enter client.connect 87.239.135.165:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.