TroubleChute
Offline 88.154.34.77:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TroubleChute rank against other Rust servers?
Over the past week it ranks #14,053 for player hours, which puts TroubleChute in the top 65% of all ranked servers.
How busy is TroubleChute?
TroubleChute is offline at this count; we last saw it 12 days 9 hours ago.
Tags
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TroubleChute?
On Rust Population, TroubleChute is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TroubleChute?
Its rhythm cannot be told yet: too few of TroubleChute's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 11 hours ago the current world was made.
Settings
Which map does TroubleChute run?
A procedural map, generated by the game, is in use on TroubleChute.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does TroubleChute run?
On Windows, TroubleChute runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is TroubleChute online, and how reliable is it?
Currently offline, TroubleChute was last seen 12 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 15 October 2026.
Where is TroubleChute located?
No region is published by TroubleChute. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 88.154.34.77:28015.
How to join
How do I join TroubleChute?
Either enter client.connect 88.154.34.77:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.