[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] RustChimera - DEV rank against other Rust servers?
By player hours over the last seven days, [EU] RustChimera - DEV places at #6,250, within the top 28% of ranked servers.
How busy is [EU] RustChimera - DEV?
Of its 40 slots, [EU] RustChimera - DEV is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2.
Tags
What do the server tags on [EU] RustChimera - DEV mean?
What the game's server browser reads from [EU] RustChimera - DEV is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): The server has 40 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [EU] RustChimera - DEV?
These Rust Population lists include [EU] RustChimera - DEV: Rust tutorial servers, Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on [EU] RustChimera - DEV?
The busiest point of its recent wipes averaged 1 players. Peak came 3 hours into the latest wipe.
What is the wipe schedule on [EU] RustChimera - DEV?
The force wipe is the only wipe [EU] RustChimera - DEV takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does [EU] RustChimera - DEV run?
A procedural map of size 3,550 from seed 1337, generated by the game, is in use on [EU] RustChimera - DEV. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on [EU] RustChimera - DEV?
No gather rate appears in the name of [EU] RustChimera - DEV. Up to 6 players can team together. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [EU] RustChimera - DEV run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [EU] RustChimera - DEV. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] RustChimera - DEV run smoothly?
The last 48 hours saw an average of 109 server fps, with 71 as the lowest. The entity count reached 88,242: buildings, deployables and all other objects. Memory use peaked at 6,766 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [EU] RustChimera - DEV online, and how reliable is it?
Right now, [EU] RustChimera - DEV is online. The uptime it reports suggests a restart roughly 21 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is [EU] RustChimera - DEV located?
No region tag comes from [EU] RustChimera - DEV, but the name points to Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 88.198.131.67:21015 is where it lives.
How to join
How do I join [EU] RustChimera - DEV?
To connect directly, open Rust's console with F1 and type client.connect 88.198.131.67:21015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://rustchimera.com/.