SnD Test
Online 88.198.59.60:25574 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:29 UTC27d ago | 2 | – | running | 0 |
| Fri 25 Sep, 06:48 UTC34d ago | 2 | held half | 6.8 days | 0 |
| Sun 13 Sep, 18:16 UTC45d ago | 1 | halved by day 2 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SnD Test rank against other Rust servers?
By player hours over the last seven days, SnD Test places at #15,335, within the top 69% of ranked servers.
How busy is SnD Test?
The count reads 0 players on SnD Test, which has 40 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on SnD Test mean?
These are the tags SnD Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts50 (Group limit): You may team with up to 50 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include SnD Test?
SnD Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on SnD Test?
The busiest point of its recent wipes averaged 2 players. Peak came 18 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on SnD Test?
There is no next wipe to predict: SnD Test wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 11 hours ago.
Map and rules
Which map does SnD Test run?
The map on SnD Test is procedural, made by the game at size 3,000 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on SnD Test?
The name tells you nothing about gather rates: SnD Test states none. A group may hold 50 players at most. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does SnD Test run?
The setup is Rust network protocol 2635 and build 168909 on Linux for SnD Test. Your game needs the same protocol to join; Steam takes care of updating it.
Does SnD Test run smoothly?
It ran at 121 server fps on average over the last 48 hours, and never went below 6. Up to 48,417 entities were present, counting buildings, deployables and everything else. The highest memory usage was 1,923 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is SnD Test online, and how reliable is it?
SnD Test is up and running at the moment. The uptime it reports suggests a restart roughly 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is SnD Test located?
A region is not published by SnD Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 88.198.59.60:25574.
How to join
How do I join SnD Test?
To connect directly, open Rust's console with F1 and type client.connect 88.198.59.60:25574; or press Launch Rust on this page and Steam opens Rust and joins for you.