Rust PopulationField survey · Rust servers
Observing 75,694 players 11,824 servers 3,728 with someone on 230 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,335habitat unknownfirst seen 13 Sep 2026

SnD Test

Online 88.198.59.60:25574 checked 11m ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:29 UTC27d ago 2 – running 0
Fri 25 Sep, 06:48 UTC34d ago 2 held half 6.8 days 0
Sun 13 Sep, 18:16 UTC45d ago 1 halved by day 2 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SnD Test rank against other Rust servers?

By player hours over the last seven days, SnD Test places at #15,335, within the top 69% of ranked servers.

How busy is SnD Test?

The count reads 0 players on SnD Test, which has 40 slots. A seven-day average of 0 players was counted here.

Tags

What do the server tags on SnD Test mean?

These are the tags SnD Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts50 (Group limit): You may team with up to 50 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include SnD Test?

SnD Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on SnD Test?

The busiest point of its recent wipes averaged 2 players. Peak came 18 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on SnD Test?

There is no next wipe to predict: SnD Test wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 11 hours ago.

Map and rules

Which map does SnD Test run?

The map on SnD Test is procedural, made by the game at size 3,000 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on SnD Test?

The name tells you nothing about gather rates: SnD Test states none. A group may hold 50 players at most. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does SnD Test run?

The setup is Rust network protocol 2635 and build 168909 on Linux for SnD Test. Your game needs the same protocol to join; Steam takes care of updating it.

Does SnD Test run smoothly?

It ran at 121 server fps on average over the last 48 hours, and never went below 6. Up to 48,417 entities were present, counting buildings, deployables and everything else. The highest memory usage was 1,923 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is SnD Test online, and how reliable is it?

SnD Test is up and running at the moment. The uptime it reports suggests a restart roughly 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is SnD Test located?

A region is not published by SnD Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 88.198.59.60:25574.

How to join

How do I join SnD Test?

To connect directly, open Rust's console with F1 and type client.connect 88.198.59.60:25574; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts50
Group limit You may team with up to 50 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.