Local Test
Offline 88.216.63.86:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:46 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Test rank against other Rust servers?
By player hours over the last seven days, Local Test places at #7,129, within the top 32% of ranked servers.
How busy is Local Test?
We have no live count for Local Test right now. It was last seen 24 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Local Test mean?
These are the tags Local Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Test?
These Rust Population lists include Local Test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Local Test?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 8 hours in.
What is the wipe schedule on Local Test?
Too few wipes are on record for Local Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 1 hours ago the current world was made.
Settings
Which map does Local Test run?
A procedural map, generated by the game, is in use on Local Test.
What are the rules and settings on Local Test?
Nothing in Local Test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Local Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Local Test. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Test online, and how reliable is it?
We last saw Local Test 24 hours ago, and it is offline now. Over the last 7 full days, 41 of 168 hours were online, or 24%. It was first seen by Rust Population on 9 October 2026.
Where is Local Test located?
Nothing published by Local Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 88.216.63.86:28015.
Getting in
How do I join Local Test?
To connect directly, open Rust's console with F1 and type client.connect 88.216.63.86:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.