Rust PopulationField survey · Rust servers
Observing 39,438 players 11,623 servers 2,939 with someone on 88 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,089habitat unknownfirst seen 22 Oct 2026

Server_210_DevBlog

Offline 89.105.199.147:28015 checked 5d ago

modded

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#10,089
top 45%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Server_210_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_210_DevBlog at #10,089, within the top 45% of all ranked servers.

How busy is Server_210_DevBlog?

Server_210_DevBlog is offline at this count; we last saw it 5 days 11 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.

Lists and tags

What do the server tags on Server_210_DevBlog mean?

The game's server browser reads the tags Server_210_DevBlog publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2201 (Protocol): To join, your game must match protocol 2201; oxide (Oxide): The plugin framework Oxide (uMod) runs on this server; modded (Modded): This server appears under Modded because plugins or settings alter the game; hd910d3d2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Server_210_DevBlog?

These Rust Population lists include Server_210_DevBlog: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last week.

Wipe schedule

What is the wipe schedule on Server_210_DevBlog?

Its rhythm cannot be told yet: too few of Server_210_DevBlog's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 16 hours ago the current world was made.

Settings

Which map does Server_210_DevBlog run?

A procedural map, generated by the game, is in use on Server_210_DevBlog.

What are the rules and settings on Server_210_DevBlog?

No gather rate appears in the name of Server_210_DevBlog. The group limit goes unstated. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Server_210_DevBlog run?

On Windows, Server_210_DevBlog runs Rust network protocol 2201. The protocol must match for you to join, and Steam updates it for you.

Is Server_210_DevBlog online, and how reliable is it?

We last saw Server_210_DevBlog 5 days 11 hours ago, and it is offline now. Over the last 6 full days, 2 of 144 hours were online, or 1%. The first sighting by Rust Population was on 22 October 2026.

Where is Server_210_DevBlog located?

Nothing published by Server_210_DevBlog states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 89.105.199.147:28015.

Getting in

How do I join Server_210_DevBlog?

To connect directly, open Rust's console with F1 and type client.connect 89.105.199.147:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
v2201
Protocol To join, your game must match protocol 2201.

Mods and access

oxide
Oxide The plugin framework Oxide (uMod) runs on this server.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Other

hd910d3d2
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.