Server_210_DevBlog
Offline 89.105.199.147:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server_210_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_210_DevBlog at #10,089, within the top 45% of all ranked servers.
How busy is Server_210_DevBlog?
Server_210_DevBlog is offline at this count; we last saw it 5 days 11 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Server_210_DevBlog mean?
The game's server browser reads the tags Server_210_DevBlog publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2201 (Protocol): To join, your game must match protocol 2201; oxide (Oxide): The plugin framework Oxide (uMod) runs on this server; modded (Modded): This server appears under Modded because plugins or settings alter the game; hd910d3d2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Server_210_DevBlog?
These Rust Population lists include Server_210_DevBlog: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Server_210_DevBlog?
Its rhythm cannot be told yet: too few of Server_210_DevBlog's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 16 hours ago the current world was made.
Settings
Which map does Server_210_DevBlog run?
A procedural map, generated by the game, is in use on Server_210_DevBlog.
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. The group limit goes unstated. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Server_210_DevBlog run?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. The protocol must match for you to join, and Steam updates it for you.
Is Server_210_DevBlog online, and how reliable is it?
We last saw Server_210_DevBlog 5 days 11 hours ago, and it is offline now. Over the last 6 full days, 2 of 144 hours were online, or 1%. The first sighting by Rust Population was on 22 October 2026.
Where is Server_210_DevBlog located?
Nothing published by Server_210_DevBlog states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 89.105.199.147:28015.
Getting in
How do I join Server_210_DevBlog?
To connect directly, open Rust's console with F1 and type client.connect 89.105.199.147:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.