TestServ12
Offline 89.125.214.42:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TestServ12 rank against other Rust servers?
The last seven days of player hours place TestServ12 at #14,336, within the top 60% of all ranked servers.
How busy is TestServ12?
We have no live count for TestServ12 right now. It was last seen 28 days 20 hours ago.
Tags
What do the server tags on TestServ12 mean?
The game's server browser reads the tags TestServ12 publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TestServ12?
On Rust Population, TestServ12 is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on TestServ12?
The record holds too few of TestServ12's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does TestServ12 run?
A procedural map of size 1,000 from seed 352165132, generated by the game, is in use on TestServ12. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on TestServ12?
No gather rate appears in the name of TestServ12. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TestServ12 run?
The setup is Rust network protocol 2633 and build 165217 on Windows for TestServ12. The protocol must match for you to join, and Steam updates it for you.
Is TestServ12 online, and how reliable is it?
Offline at the moment, TestServ12 was last seen 28 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 30 September 2026.
Where is TestServ12 located?
Nothing published by TestServ12 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 89.125.214.42:28015.
Getting in
How do I join TestServ12?
Either enter client.connect 89.125.214.42:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.