SKP Testserver
Online 89.163.188.215:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SKP Testserver rank against other Rust servers?
By player hours over the last seven days, SKP Testserver places at #15,396, within the top 69% of ranked servers.
How busy is SKP Testserver?
The count reads 0 players on SKP Testserver, which has 10 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on SKP Testserver mean?
The game's server browser reads the tags SKP Testserver publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include SKP Testserver?
SKP Testserver appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on SKP Testserver?
Averaged over recent wipes, 1 players were counted at the busiest point. 14 hours after the latest wipe the crowd peaked.
What is the wipe schedule on SKP Testserver?
Its rhythm cannot be told yet: too few of SKP Testserver's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 15 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does SKP Testserver run?
The map on SKP Testserver is procedural, made by the game at size 4,500 from seed 1203837342. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on SKP Testserver?
The name tells you nothing about gather rates: SKP Testserver states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does SKP Testserver run?
On Linux, SKP Testserver runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam updates it for you.
Does SKP Testserver run smoothly?
It ran at 14 server fps on average over the last 48 hours, and never went below 8. Up to 117,186 entities were present, counting buildings, deployables and everything else. The highest memory usage was 7,672 MB. What players experience as lag comes from low fps and a rising entity count.
Is SKP Testserver online, and how reliable is it?
SKP Testserver is up and running at the moment. The uptime it reports suggests a restart roughly 14 days 20 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is SKP Testserver located?
No region is published by SKP Testserver. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 89.163.188.215:28015.
How to join
How do I join SKP Testserver?
Open the console with F1 in Rust and enter client.connect 89.163.188.215:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.