Rust PopulationField survey · Rust servers
Observing 49,122 players 11,642 servers 3,215 with someone on 103 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,396habitat unknownfirst seen 13 Sep 2026

SKP Testserver

Online 89.163.188.215:28015 checked 13m ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,396
top 69%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:54 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SKP Testserver rank against other Rust servers?

By player hours over the last seven days, SKP Testserver places at #15,396, within the top 69% of ranked servers.

How busy is SKP Testserver?

The count reads 0 players on SKP Testserver, which has 10 slots. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on SKP Testserver mean?

The game's server browser reads the tags SKP Testserver publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include SKP Testserver?

SKP Testserver appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on SKP Testserver?

Averaged over recent wipes, 1 players were counted at the busiest point. 14 hours after the latest wipe the crowd peaked.

What is the wipe schedule on SKP Testserver?

Its rhythm cannot be told yet: too few of SKP Testserver's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 15 days 18 hours ago, that is how long the current world has stood.

Settings

Which map does SKP Testserver run?

The map on SKP Testserver is procedural, made by the game at size 4,500 from seed 1203837342. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on SKP Testserver?

The name tells you nothing about gather rates: SKP Testserver states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does SKP Testserver run?

On Linux, SKP Testserver runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam updates it for you.

Does SKP Testserver run smoothly?

It ran at 14 server fps on average over the last 48 hours, and never went below 8. Up to 117,186 entities were present, counting buildings, deployables and everything else. The highest memory usage was 7,672 MB. What players experience as lag comes from low fps and a rising entity count.

Is SKP Testserver online, and how reliable is it?

SKP Testserver is up and running at the moment. The uptime it reports suggests a restart roughly 14 days 20 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is SKP Testserver located?

No region is published by SKP Testserver. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 89.163.188.215:28015.

How to join

How do I join SKP Testserver?

Open the console with F1 in Rust and enter client.connect 89.163.188.215:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.