IKS[211 Devblog]
Offline 89.163.212.63:27015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IKS[211 Devblog] rank against other Rust servers?
Over the past week it ranks #12,920 for player hours, which puts IKS[211 Devblog] in the top 60% of all ranked servers.
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at this count; we last saw it 11 days 4 hours ago.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): 10 slots are available; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; hb68d7370 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include IKS[211 Devblog]?
These Rust Population lists include IKS[211 Devblog]: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.
Wipe notes
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 14 days 19 hours ago.
Settings
What are the rules and settings on IKS[211 Devblog]?
Nothing in IKS[211 Devblog]'s name says how gather works. No group limit is published. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. The protocol must match for you to join, and Steam updates it for you.
Is IKS[211 Devblog] online, and how reliable is it?
We last saw IKS[211 Devblog] 11 days 4 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 16 October 2026.
Where is IKS[211 Devblog] located?
A region is not published by IKS[211 Devblog]. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 89.163.212.63:27015.
How to join
How do I join IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 89.163.212.63:27015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.